Wednesday, March 26, 2014

The Nuzlog (Yellow) - Day 53

     I am replaying the Pokémon games from Gen I to Gen VI, in order. I have at least one game for each generation and will be playing what I have available to me. The one unique thing about this play through, for me, is going with a Nuzlocke challenge. Before I start with the log here are the rules I will be enforcing.

1) If a Pokémon faints, it dies and must be released.

2) I can only catch the first Pokémon in each area to use for my team. I can catch more (to meet Pokédex requirements), but they can't be used on the team.

3) I will be creating a story, certain situations will inspire new rules or restrictions later. This will be explained as the story itself progresses.

4) I lose if my entire team faints, and I am unable to collect a new team. EX: I faint in a cave. Before I release my Pokémon. I will go to where I fainted, and use any and all remaining Poké Balls (without battling) to see if I can catch a new Pokémon. If I can't, then my quest is officially over.


With those rules setting me up for failure. Here goes the beginning of my quest. Also, I'm using the logic of every 10 minutes (that I play the game) is 1 day (game time) for the story aspect of this journal.

==xx==

The Nuzlog (Yellow) - Day 53


   It took me a few days to entirely cope with my loss of Hope. I meandered down to Saffron City, but I was stopped by a thirsty guard. Instead, I went underground to Vermillion.

   Once at Vermillion, I found that I would need to face the gym leader, Lt. Surge. My mind fluttered off to my Lt. Pikams and I became depressed for a few more days. During this time I explored the various houses and caught a Magikarp by the sea; I named it Poseidon, for it would become the god of the sea.

   Poseidon didn't like that I named my Magikarp after him apparently. My first battle against a Weedle did me in. A poisonous stinger flew directly into his eye, and his immune system ceased to work before I could cure it. Are these Pokémon completely helpless? As I see them as an epitome of me, am I completely helpless?

   I was fishing along Route 6 in hopes of finding some cool water Pokémon, but instead was attacked by a Magikarp. To this, I figured a Pokémon was better than no Pokémon, so I added her to my team. I named her Tsunami; I didn't want to invoke the rage of the gods once again.

   It has been DAYS since anything exciting happened. Magikarp is still a Magikarp, and my herculean fear of bushes prevents me from combating the gym leader. Some old guy gave me a bike voucher though, and I heard that the S.S. Anne is having a going away party sometime soon, and Bill did give me a ticket; it'd be a shame not to go.

   Wait a minute, I have a Bike Voucher!



==xx==

The Pokémon Team:

03.14.14 - Captain, a level 23 Pidgey. Caught at Route 1.

03.16.14 - Rhina, a level 25 Nidoqueen. Caught at Route 22.

03.18.14 - Blue, a level 16 Oddish. Caught at Route 4.

03.18.14 - Spyro, a level 16 Charmander. Adopted at Route 4.

03.22.14 - Tsunami, a level 14 Magikarp. Caught on Route 6.


---

The Fallen Pokémon:

03.14.14 - LT. Pikams a level 5 Pikachu. Rival's Eevee used tackle. I forgot to use my potion.

03.15.14 - - - - a level 6 Mankey. Wild Pidgey used Gust. I forgot to switch it out.

03.16.14 - - - - a level 4 Rattata. Bug Catcher's Metapod used tackle. Do I really need to explain this one?

03.20.14 - Hope a level 18 Magikarp. Misty's Starmie used tackle. Critical hit.

03.21.14 - Poseidon a level 7 Magikarp. Critical hit and poison damage. I didn't make it to the Pokémon Center in time.


00.00.00

Wednesday, March 19, 2014

The Nuzlog (Yellow) - Day 38

   I am replaying the Pokémon games from Gen I to Gen VI, in order. I have at least one game for each generation and will be playing what I have available to me. The one unique thing about this play through, for me, is going with a Nuzlocke challenge. Before I start with the log here are the rules I will be enforcing.

1) If a Pokémon faints, it dies and must be released.

2) I can only catch the first Pokémon in each area to use for my team. I can catch more (to meet Pokédex requirements), but they can't be used on the team.

3) I will be creating a story, certain situations will inspire new rules or restrictions later. This will be explained as the story itself progresses.

4) I lose if my entire team faints, and I am unable to collect a new team. EX: I faint in a cave. Before I release my Pokémon. I will go to where I fainted, and use any and all remaining Poké Balls (without battling) to see if I can catch a new Pokémon. If I can't, then my quest is officially over.

OPTIONAL) I can't use Pokémon Centers. I can only rely on my own money, or my mother (or other healing people). For now, it's optional. If I feel that I am able to pull this off, I certainly will (I know I can in later generations, but 1 and 2 will be very difficult).

(Going through my first Nuzlocke WITHOUT going to Pokémon Centers is insane. Sorry, but this rule is getting dropped.)

With those rules setting me up for failure. Here goes the beginning of my quest. Also, I'm using the logic of every 10 minutes (that I play the game) is 1 day (game time) for the story aspect of this journal.

==xx==

The Nuzlog (Yellow) - Day 38


   Mt. Moon was easy. I got through it in roughly three days time. I killed a few Zubat, but they seemed to be in controlled quantities.

   I stumbled across some fossils, and was about to take them, but a maniac claimed that he found them first. I offered to split them 50/50, but he decided that we should battle for control of them instead (I told him that I wanted the fossil dedicated to Lord Helix himself, and he didn't like that). I won. I gave him a fossil anyways (the dome fossil). I was now walking with the power of the deity from old, Lord Helix; I was unstoppable.

   As I was leaving two goons from Team Rocket battled me. I didn't quite catch all of their nonsense, but I kicked their butts and told them to go home. Now, there was nothing stopping me from reaching Cerulean.

   I decided to train a bit before properly entering Cerulean, and I met Lucas on Route 4. I completely demolished him, and proceeded to beat a "challenge" on the bridge. I felt confident with my abilities (I caught an Oddish), so I turned back and finally entered Cerulean.

   The first day in Cerulean, I had a strange dream. I was walking through the grass when a trainer asked me to battle. Instead, a lazy fox teleported me to the Pokémon Center and I decided to battle Misty. I was stopped by Michael Phelps and we battled. After the battle, I decided to meet up with the original trainer and give him the loss I owed him. A strange Pokémon, Mew, blocked my way. I caught it, and my dream ended. Now, this is the weird part, when I discovered the Pokémon Daycare about a week later, the Old Man running it told me that I had already left a Pokémon there. When I asked him which one, he pointed out the window to the floating pink phenomenon called Mew. Weird right? I named her Phenomena, and left her with the daycare; it was time for me to beat Misty.

   As I battled Misty, I knew something was wrong. She claims to use an all out offensive strategy, but the only thing her Pokémon did was harden. When her Starmie was a stiff as steel, she began flying at Captain (my Pidgeotto) with such ferocity that I had to switch him out. I poisoned it with Blue, and swapped in Hope. Hope could tank any of the water attacks that all my other Pokémon were susceptible to.

   I was wrong.

   Starmie, in a good old fashion Metapod way, completely flattened Hope under its steely form. My hope had both literally and figuratively been crushed. Upon killing hope, and unable to switch in Spyro, I brought out Rhina (my Nidoqueen) to take the last hit. Starmie blasted it with water before keeling over from its infection, and I was horrified by what I saw.

   Rhina was laying on the ground struggling to breathe. I rushed over, and she wrapped her arm around me. She was struggling, but she would make it.

   Misty tried talking to me, but I pushed her into the water and ran as fast as I could to the Pokémon Center. I had defeated my second gym, but I had lost Hope, again, both literally and figuratively. I needed to find more.

   Hope, you will not be forgotten.



==xx==

The Pokémon Team:

03.14.14 - Captain, a level 23 Pidgey. Caught at Route 1.

03.16.14 - Rhina, a level 22 Nidoqueen. Caught at Route 22.

03.18.14 - Blue, a level 16 Oddish. Caught at Route 4.

03.08.14 - Spyro, a level 11 Charmander. Adopted at Route 4.


---

The Fallen Pokémon:

03.14.14 - LT. Pikams a level 5 Pikachu. Rival's Eevee used tackle. I forgot to use my potion.

03.15.14 - - - - a level 6 Mankey. Wild Pidgey used Gust. I forgot to switch it out.

03.16.14 - - - - a level 4 Rattata. Bug Catcher's Metapod used tackle. Do I really need to explain this one?

03.20.14 - Hope a level 18 Magikarp. Misty's Starmie used tackle. Critical hit.


00.00.00

Monday, March 17, 2014

The Nuzlog (Yellow) - Day 20

   I am replaying the Pokémon games from Gen I to Gen VI, in order. I have at least one game for each generation and will be playing what I have available to me. The one unique thing about this play through, for me, is going with a Nuzlocke challenge. Before I start with the log here are the rules I will be enforcing.

1) If a Pokémon faints, it dies and must be released.

2) I can only catch the first Pokémon in each area to use for my team. I can catch more (to meet Pokédex requirements), but they can't be used on the team.

3) I will be creating a story, certain situations will inspire new rules or restrictions later. This will be explained as the story itself progresses.

4) I lose if my entire team faints, and I am unable to collect a new team. EX: I faint in a cave. Before I release my Pokémon. I will go to where I fainted, and use any and all remaining Poké Balls (without battling) to see if I can catch a new Pokémon. If I can't, then my quest is officially over.

OPTIONAL) I can't use Pokémon Centers. I can only rely on my own money, or my mother (or other healing people). For now, it's optional. If I feel that I am able to pull this off, I certainly will (I know I can in later generations, but 1 and 2 will be very difficult).

With those rules setting me up for failure. Here goes the beginning of my quest. Also, I'm using the logic of every 10 minutes (that I play the game) is 1 day (game time) for the story aspect of this journal.

==xx==

The Nuzlog (Yellow) - Day 20


   I had a difficult time coping with LT. Pikams death. I mourned at home for days. Pidgey and Mankey did their best to keep me entertained, but it didn't work.

   After two weeks, I braved the road again. Very quickly Mankey wandered off. I heard it cry out, but before I could get to it, it was too late. The Pidgey had blown it away with a powerful gust, I was unable to catch it on its way by my head. I never saw Mankey again.

   Disheartened again, but determined to avenge his death, I quickly shifted to the side of Viridian to catch a new teammate. I wanted a Nidoran and was graced by its appearance. Without much thought, I threw a Poké Ball and caught it. It was a female rather than a male, but I was more excited to have the tiny rhino to play with.

   I showed my mother, and she was happy that I was slowly able to put my dead Pikachu behind me.

   I ran through Viridian Forest and found a Rattata. Ecstatic, I brought it back in Viridian Forest to battle the immobile Pokémon Metapod. Unfortunately, I was duped. After the Metapod hardened its sinewy shell, it toppled over atop my Rattata. It was completely flattened.

   I went home to tell my mother, but on my way back I discovered my rival, Lucas, was hovering around Route 22. I battled him and defeated him this time. It's time I started avenging LT. Pikams' death.

   Frightened about this gym Leader, Brock, now that my Rattata was dead, I trained my team to the extreme. When they were well enough, I brought them into the gym. I pulverized Brock and his trainers to get the Boulder badge.

   I have traveled long across Route 3, and have come across a small Pokémon Center. Within, I purchased a Magikarp. I was very excited by this purchase, but she just flaps in my hands during battle. With each battle, I slowly discover that she is sadly weak. I named her Hope, because I was weak once, and I am making myself strong. I will not give up on this Magikarp, I will train her and make her stronger.

   I have a long road ahead of me before I reach Cerulean. I am frightened by Mt. Moon, but the journey seems straightforward enough.

   I hope I don't run into any Zubat.

==xx==

The Team:

3.14.14 - - - - a level 18 Pidgey. Caught at Route 1.

3.16.14 - - - - a level 18 Nidorina. Caught at Route 22.

3.17.14 - Hope a level 5 Magikarp. Bought at Route 3.

---

The Fallen:

03.14.14 - LT. Pikams a level 5 Pikachu. Rival's Eevee used tackle. I forgot to use my potion.

03.15.14 - - - - a level 6 Mankey. Wild Pidgey used Gust. I forgot to switch it out.

03.16.14 - - - - a level 4 Rattata. Bug Catcher's Metapod used tackle. Do I really need to explain this one?

00.00.00

Saturday, March 15, 2014

The Nuzlog (Yellow) - Day One

   I am replaying the Pokémon games from Gen I to Gen VI, in order. I have at least one game for each generation and will be playing what I have available to me. The one unique thing about this play through, for me, is going with a Nuzlocke challenge. Before I start with the log here are the rules I will be enforcing.

1) If a Pokémon faints, it dies and must be released.

2) I can only catch the first Pokémon in each area to use for my team. I can catch more (to meet Pokédex requirements and HM's), but they can't be used on the team.

3) I will be creating a story, certain situations will inspire new rules or restrictions later. This will be explained as the story itself progresses.

4) I lose if my entire team faints, and I am unable to collect a new team. EX: I faint in a cave. Before I release my Pokémon. I will go to where I fainted, and use any and all remaining Poké Balls (without battling) to see if I can catch a new Pokémon. If I can't, then my quest is officially over.

OPTIONAL) I can't use Pokémon Centers. I can only rely on my own money, or my mother (or other healing people). For now, it's optional. If I feel that I am able to pull this off, I certainly will (I know I can in later generations, but 1 and 2 will be very difficult).

With those rules setting me up for failure. Here goes the beginning of my quest.

==xx==

The Nuzlog (Yellow) - Day 1


   I awoke today excited for the start of my Pokémon journey. I knew exactly what Pokémon I was going to choose: Eevee. I wanted an Eevee.

   The professor wasn't at his lab, so I decided to go looking for him. I walked into the tall grass (I forgot that my mother wasn't with me) and Professor Oak shouted from afar. Before he could catch up to me, a wild Pikachu appeared. It's strange that a Pikachu would stray so far from the Viridian Forest.

   The professor caught it with no difficulty and brought me to the lab; Lucas was already waiting. He actually had already befriended the Eevee I wanted. I got the wild Pikachu instead. I didn't care, I finally had a Pokémon.

   I had my own Pokémon. I could battle with it, I could dance with it, I could even make parfaits with it. It was mine, and it was glorious.

   I named it LT. Pikams. He would be my friend forever. Eager to battle, my rival and I battled right there in the lab. That's when it happened.

   His Eevee just wailed on LT. Pikams... hard. In two hits LT. Pikams was pleading for his life, but his weak an tattered form was unable to utter those pleas. I had a potion, but I was too shocked at this carnage to use it. With one more blow, Lucas' Eevee crushed the skull of LT. Pikams to a pulp.

   He died.

   There. Right there on the ground.

   Everyone in the lab turned away, Professor Oak even received a perfectly-timed e-mail. I couldn't take it.

   The blood. The life of my newest friend, gone.

   Nobody stopped me as I walked into the grass alone, and it was a miracle that no Pokémon attacked me on my wake to the next town. I delivered a Pokédex to the professor for the store (he slid a Pokédex in my direction in return for the favor).

   I trudged back to Viridian and the Pokémon gave me a wide radius. My pain was tangible, I could feel the agony of my fallen friend trailing behind me; he must have been spooking the other Pokémon.

   Finally, one brave Pokémon was left in my path. I pathetically threw a Poké Ball at it and knocked it unconscious. The next one I threw captured the fiend. It was Pidgey. I refused to give it a name, I refused to get so attached like I did with LT. Pikams.

   Just outside of Viridian I caught a Mankey. He, too, was looking to try and console me, to no avail. I brought them both back home in Pallet. My mother will console me. Maybe, later I can brave another battle with my new friends.

   He will always be remembered, I just can't let him go.

==xx==

The Team:


--- a lvl 4 Pidgey

--- a lvl 3 Mankey


---

The Fallen:


LT. Pikams a lvl 5 Pikachu - Oak's Lab 15.3.2014

Friday, March 14, 2014

Top Ten: Directions For Pokémon

   I love Pokémon. That's it. That's all. Pokémon have been doing many things right (and a lot of things wrong *cough*SPECIAL*cough*) since the very first game came out years ago. The game holds a very delicate balance of maturity as it appeals to ages from children to adults.

   To a child, you can play through the game and Hyper Beam and Hydro Pump your way to victory, but to the more mature player you can breed, and train, and compete with the fiercest team available. There is as much strategy as you care to look for and that's the number one reason why (I think) Pokémon has had so much success as a game.

   With the relatively recent release of Pokémon X and Y, I have been studying competitive teams and trying to put one together (and wondering why nobody loves poor Absol), but then Twitch Plays Pokémon came about and brought a whole new level of awesomeness to the Pokémon games. It is as amazing as it is frustrating (Route 9 I'm looking at you), because of how many people are aware of and love the game. If you were a fan of two heads are better than one, I'd like you to ask yourself the same of is 16,408 better than 1?

   I digress.

   Part of the fun for me of Pokémon is imagining what will come in the next release, and here are some of my projections for the upcoming versions of Pokémon. The most obvious ones are low on the list and the ideas get more unique the closer they get to number 1. Enjoy!

10 - Character Customization

   This was a great addition to X and Y, and I'm positive they will be keeping this in the upcoming releases. One thing I REALLY hope that they bring, is throwing the Poké Ball customization.

   That might seem a bit of a stretch, but how you throw the Poké Ball says a lot about your character; it would be cool to pick from different poses while you send your Pokémon into battle. Whether it's as simple as letting the ball roll out of your hand, to pitching it at 90 mph, to juggling or spinning... the possibilities are endless. I don't expect endless possibilities (especially with the first iteration of this idea), but being able to select from at least a few animations would be as cool as changing your outfit is now.
  

09 - Evolutions

   When I first saw Inkay, I knew I needed the adorable little squid. I'm not one for cutesy Pokémon, but this one was able to pack a punch thanks to Foul Play (you can see me conversion story on my Top Ten: Pokémon). Needless to say, ever since I captured one I was eager as to what it would evolve into (I refused to look online, not that there was much there anyways). The anticipation was killing me level, after level, after level, after level.

   It wasn't towards later in the game that I fought against its evolution, whiles still not having it myself. It was unbearable. How did this little guy evolve into the less adorable monster from "20,000 leagues Under the Sea". I mean (and this is also due to not looking online), it was shaking every time I sent it into battle. It was beckoning to me. It was telling me that it was ready to evolve... but how?

   Finally, while showing off for my friends, one of them (shout out to you!) said "Isn't that the one that evolves when you hold the DS upside down?" I smacked my forehead that day at the creativity. The thing attacks upside down, and it's evolved form is the inverse of its previous form. I was enthralled and I really hope they do more of those evolutions. I also enjoy how Eevee turns into Sylveon.

   The second part to this is Mega Evolutions. I like them, and hate them at the same time. Competitively, they offer a unique situation where we have to wonder if the Pokémon is holding a mega stone, or not. But that's really about as far as I see mega evolution going. I really enjoyed the plot point around it in the X and Y games, but now that we've investigated it, it lost its charm (for now). How can they evolve Mega Evolution? One thing I was personally hoping for, is that there becomes a way to make it permanent. How cool would it be to be able to play with your Princess... I mean Mega Absol (brohoof!). I thought that it could have been an AMAZING reward for the player to choose one Pokémon to stay mega evolved permanently. Think of this missed plot opportunity:
At the end of the Team Flare side quest, you find that there is leftover energy floating int he chamber. Someone (probably Professor Sycamore, heck I'd even take Oak) comes in an explains that this energy is waiting for something and later discovers that it can be absorbed into the mega stone... aka you pick a mega evolving Pokémon and it stays permanently mega evolved.

   AMAZING!

   All that being said, I really don't like the current future of Mega Evolutions, and unless there is more Pokémon that mega evolve or that we can get rid of the mega stones (both of which just negate what I like about it in the first place) I don't see a solid future in mega evolutions.

08 - Multiple save files

   This one should be obvious, and I can see both sides of the argument. Honestly, I don't care about having multiple save files on one game (I used to), but something that having a second save file would help with comes up later in this list so I mention it now. Plus, with the previous entry being really long, I'll give you a break from reading for now. :)
  

07 - Getting rid of HM restriction

   I'm really glad of how little this recent version is HM dependent. Surf is OBVIOUSLY a necessity, strength too, but a lot of the other ones seem just tacked on to restrict the player from going places to soon. I'm sure we've all seen the meme where the character is staring longingly over a small shrub and unable "step" over it due to game logic. The toning down of the HM necessity is great and how they explained, in game, why you weren't able to go to certain places was solid (with the exception of Lumiose where other people were allowed in the blacked out portions but not ME).

   Next thing we need to work on, is removing the restriction from them. Now that TM's don't break after use, it shouldn't be a problem. It shouldn't have been a problem before as HM's didn't break after use anyways. Now I won't go into too much detail of some cool suggestions for HM possibilities here (it will be covered later), but I think the HM system should be overhauled completely in an upcoming version.
  

06 - Poké Ball Customization

   Straying away from the completely obvious suggestions, we get into some more subtle suggestions. Poké Ball customization. I really liked what they did in Diamond, Pearl and Platinum with the Capsules. My Little Eevee's all had capsules to match their characteristics. I haven't seen it in Black/White / 2 yet, and it wasn't in X or Y. I really missed that. I have to settle with buying hundreds of each ball from the store in Lumiose and then color coordinating for cool shows. For example: Heal ball while searching for Sneasel (in hopes of breeding a shiny), or a luxury ball while catching a Froakie/Frogadier/Greninja in Friend Safari's (again in hopes of breeding for shiny).

   That's the closest to capsules as I have been able to get, and my current goal of reincarnating my all Eeveelutions (with the addition of Pinkie Pie thanks to X and Y), I am slowly Eevee hunting and plan on capturing on with each kind of ball possible. Seeing as I was fortunate enough to get a Masterball in a trade, I have one to spare. Thank you that random guy! I hope you liked the Pokémon I traded you for it (it wasn't a wondertrade, but I no longer remember the details).

   Needless to say, Poké Ball customization would be cool, whether it is another capsule system, or maybe even creating your own balls. They did that (kinda) in Gold, Silver, and Crystal and it was BROUGHT BACK in D/P/P. Why do you keep getting rid of it Game Freak. PEOPLE WANT IT!

05 - Realism

   I am saying this one in acknowledgement that... it's a game. I fully understand that. There are just somethings that they can do better in the sense of realism.

   First of all, the antagonist teams. I go over that one in an earlier post. Team Rocket was based on realistic goals an visions. Teams since then haven't really done the same thing. BUT, someone got me thinking about Team Flare and their goal. It really is a legitimate goal, I just don't like the extreme they took it too in the game. I bring this up to show that Pokémon's villains are getting better, but with some tweaking they could become top of the line.

   Secondly, travel restrictions. Boulders or water blocking your way is one thing. This twig of a bush blocking my path is another thing. They got better with this in X and Y, but there should be a better example of restrictions when it comes to stopping the player from going places. If I have my 463 pound almost 29 foot-long Onix, I think I can find a way over that bush. I can ask it to pick me up and drop me on the other side. I could have it squash the bush and probably many other surrounding buildings (in the case of LT. Surge's gym). You kinda see what I mean now?

   That being said, I feel that HM's should still be moves (given that they already are), but that other factors should allow you access to other places. For example, when a water Pokémon becomes bigger than you, you can use it to cross water. If a Pokémon has a certain amount of strength it can move boulders. This would result in a complete overhaul of the HM system, but that would be PERFECT for a next Gen plot point. You'd need to carefully monitor what Pokémon show up when, but that would increase the realism of the game in the way that I'm thinking about.

   A brief mention to dual-type attacks. The elemental punches and tri attack and more are all BEGGING for it. Make it happen.

   Finally, relationships. I'll get more into this later.

   Really finally, have the elite four and league champion roam except in certain situations (such as disasters or tournaments. Heck, start a system where tournaments are held). Being an elite four and champion must be the MOST BORING JOB ever. The champion seems to travel quite a bit, but the elite four don't seem to. Fix that. Once the player is recognized to be able to battle them, have the league organizers give them contact information for the elite four. Have the player look for and find them. Give the elite four a "schedule". Then, once all of the elite four are defeated, have them do the same thing in regards to the champion. It also wouldn't hurt to actually be recognized as the champion once you beat the game... but this brings me to my next topic.

   It would be fun to have some characters wander the entire world. They kind of did it in RSE (the reporters), but having some people actually on a schedule throughout the world would be awesome. It would be great for a rival to have a schedule, so that now you have a clock to race against too. If this was done, then YOU'D be the champion and could roam around and people would come to YOU to battle. This brings me to ANOTHER topic, but before this gets too long, I'll stop (you guys get a bonus at the end).
  

04 - Prequel

   Remember how I said that Mega Evolution doesn't have the greatest future? This is one way to work around that, AND explain some of the history of Pokémon.

   This is less about the mega evolution and more about going back to the ancient times. How cool would it be to play as a character in a prehistoric Pokémon world where Aerodactyls and Archeops are the Pidgeys and Fearows? That factor aside, I think it would be great to explore a less modernized Pokémon world and actually seeing some of the history, we can read about now, happen.

   Yeah, this one was a short one.
  

03 - Plot

   This is another short one, but high on the list because of the immense potential.

   The advances to the aesthetics and game play have been amazing the last view years, but the plot needs some finishing. The general plot is fine. You have a friend, and you both want to be the best. I get it. The part I'm more concerned with is one, as mentioned above, the antagonists and two, not mentioned above, the legendary Pokémon. The antagonists I'll leave alone for now, I don't want to beat them to a pulp, but the legendary Pokémon is where my major concern lies in regards to plot.

   In every generation there are legendary Pokémon that tend to gravitate towards the player. Why? I mean really, WHY? I get that the player does good, the player is the protagonist. Other people are good too. What makes the legendary Pokémon more apt to follow the main character than other characters? Explain that in the plot.

   Pokémon X and Y get into this slightly as the main character literally saves the Pokémon from death. But even then, it should be more difficult to meet it than "You saved me? Let's battle!" It should "thank" the player (by destroying the facility) and then fly off. The player should have to put EFFORT into finding the legendary Pokémon. It would make a GREAT post-game quest and it would make more flavorful sense for the legendary Pokémon to gravitate towards the Pokémon League Champion.

   That being said, a throwback to Dragonheart (similar to the Ho-oh and the legendary cats) could be cool too. Example: The legendary Pokémon, that doesn't like death, could have seen a baby struggling to live after birth. It could have entered the hospital tended to/cared for the main character and then left. That gives them a bond worthy of gravitation. Roaming legendary Pokémon are fine, but one thing needed to have more fun with this is to have more MYSTICALMAN EUSINE type people too as mentioned earlier.
  

02 - Immersion

   They did it regarding Pokémon in Pokémonamie, but now let's see if we can direct that towards people. It turns it more RPGish, but given character customization just happened, the next logical step is this. This would help me, as a plot gamer, immerse myself into my character. I don't mean getting a girl friend, or something like that (though it would be a direction to take this), but I mean affiliation. If I do something mean to someone, they won't like me. If I get a bad reputation with a gang, they will hinder me; if i get a good reputation, they will help me etc. Let my actions affect the game more than did I win or did I lose.
  

01 - MMORPG

   There are two ways they could go down this road.

   First, literally make a MMORPG where players can interact with and meet other players. Instead of fighting they battle Pokémon.

   Second, they can make a second save file. How does this make an MMORPG you might ask; it doesn't. BUT one save file can be single player mode. And, you guessed it, a second save file can be multiplayer mode. Have you ever wanted to play WITH your friends, your second save slot is the solution. As a second save slot, you have the option of playing in your solo world, and whenever your friend and you have the same time free, you can both open the second save slot and journey together.

   If this gets implemented, it would take Pokémon to a WHOLE new level of awesomeness. It would be even cooler if there was a separate plot for the multiplayer version too. Maybe the two games cross paths every now and then. For example, you pass by a couple while shopping at the mart, or as the duo you see your single self leave the gym you're about to face. Things like that would make the Pokémon world that much cooler.




00 - *Bonus*

   Battle Types:

   You can select what type of battle you want to have (in a majority of cases). I agree it's a big endeavor, but maybe the gym leaders and elite four etc. You could request a single, or double etc. Then, if you become the champion and people ask you to battle, you get to say whether its a triple battle or whatever.

   Last thing regarding battles, but this would require a complete overhaul of most of the games mechanics so this is wishful thinking at best, a version where (during the battles) your point of view was that of the Pokémon. You'd run around, and attack the opponent; it would be an real-time version rather than turn-based. Again, wishful thinking, but an awesome idea.

==xx==

   That was a massive Top Ten List, I hope you can see why it took so long for me to want to do another one. I'm hoping to do more of them, but they will probably not be weekly like before, but I will get them out on Tuesdays from now on; this one was special.

   I'd like to hear whatever you guys think too. I know this isn't the most popular blog, but it gives me something to do to distract me from other things I have to do :)

   Also, a side note, I'm replaying the Pokémon games starting from Generation I onwards. This gave me the idea to start my own Nuzlocke challenge and to keep a record of the happenings. You can expect regular updates in my diary called: The [Version] Nuzlog. I've started already and will post the first entry soon, you'll laugh. It's pretty bad. Nowhere to go but up, right?

Wednesday, March 12, 2014

Don't Dead Open Inside - S02:E03

   As the preface this week, I wanted to point out something that I just realized (and I'm already two episodes in!), I'm terrible. The underlying theme of last season was to dehumanize zombies. This season, they humanize them. It becomes very apparent this episode when Darryl and Andrea go searching for Sophia. The reasoning is still slightly unclear (as of this episode), but seeing as the purpose of last season was to help them "cover" for themselves. They are slowly growing accustomed to their new lives, and losing a small sense of their humanity. It's odd given the amount of serenity in this season; but that's also the main factor that shows them losing their humanity. It's not that the world is becoming more peaceful, it's that their brains are just not fearing the world anymore. So, I now present to you my rendition of:

Save the Last One


   (Shane and Otis)

   They run into the school and are being hunted by people. They get themselves cornered in the gymnasium. They talk for the few seconds they have before the mob of people break through the doors (they decide to split up). The crowd doesn't notice Shane and they chase Otis. While Shane sneaks outside, everyone follows Otis.

   After a while, Otis and Shane get back together, but Otis is still being chased by people. As they shamble off together, the crowd starts firing a few shots at them. A lucky shot hits Otis, and he goes down; meanwhile Shane's head gets grazed by a bullet. Shane, wanting to continue the charade of life for the group, dismembers Otis and leaves him for the crowd. Otis cries out until they silence him by destroying his brain. They try to chase Shane, but he is already hiding and wasn't able to be found. Let's be honest, it was at night, so they weren't keen on looking to much for a zombie that was already trying to get away from them.
                                                                                                   
   Shane starts heading back to Hershel's farm.

   (Highway Crew)

   Now it's night time (remember that they didn't actually spend the night that they said they did last episode), Carol is crying like a baby for her baby. Neither Darryl nor Andrea can take it anymore. They leave to get some peace and quiet. While out walking they come across a man who hanged himself. He just did it and is struggling to breathe when they come across him. He flails around trying to avoid them as best he can. Darryl and Andrea talk about Andrea's decision last season. In the meantime it distracts them as they eat the flesh off his legs and him die. They didn't even realize what happened because they were distracted.

   They return and Andrea replaces Dale as watch.

   (Farmhouse)

   Back at the farmhouse, Rick tries to convince Lori that everything will be okay. Lori thinks it's better is Carl dies, Rick knows what it would mean if Carl "dies" and suggests that it's better for him to live. Lori gives a valid reason for her suggestion; when she asks Rick for his reasoning, he stays silent.

   T-Dog and Glen arrive and offer/get whatever help they can. Shortly after, Carl wakes up. He tells his mother about the deer, and then has a seizure. Rick uses this opportunity to tell Lori that THIS is the reason why Carl should live.

   After a painful night, Carl is in "dire" need of an operation, or he's going to die. Just then, Shane arrives with the supplies. Hershel goes through with the operation successfully. Shane, careful to keep his wound out of sight showers upstairs. While he showers, he examines his wound.

   A chunk of his skull is missing. In order to cover it up, he finds a razor and starts to work. He cuts a few layers of unseen skin off and attaches them over his wound. Then he covers that with a new hairstyle. All the while he is haunted by Otis' death.

==xx==

   This was a good episode, and I can't wait to continue this season. One thing is that Hershel seemed to try and push the surgery for Carl. He knew that the surgery, without the supplies, would result in Carl's death and lead to some food (which he subconciously wanted). Obviously, this didn't happen, but it's the reason for such a push. I mentioned a lot in the preface, so there's not much to go on here except just some questions:

*How come Carol didn't cry like this last "night"? ANSWER: There wasn't a last night.

*IF zombies are more active at night, how come Darryl and Andrea didn't come across any (dangerous) zombies?

*If you pay attention to how Otis and Shane leave, you'll notice that Shane (obviously) didn't need to shoot Otis. There were no zombies ahead of them, they were all behind them. They wasted about a minute fighting, so where was this terrible need to buy time? Why did Shane shoot Otis or, what actually happened?

*Just how big is Hershel's plot of land? It seems very big, but everyone navigates it very quickly. Which leads to:

*How did Shane know how to get back to Hershel's farm? Unless the farm was visible from where Shane was, he must have been very far away. They were far enough away that gunshots couldn't be heard by the farmhouse people, but near enough that Shane knew how to get back? I'm going to research into this because I'm sure Otis mentioned somewhere a rough estimate as to the distance but my daughter and I are currently too busy with My Little Pony (so it'll have to be later).

That's just about all of the questions I had during the episode. I hope you guys enjoyed it!

Tuesday, March 4, 2014

Don't Dead Open Inside - S02:E02

   It's Wednesday, and that means another post about the Walking Dead.

   Last week Carl was shot. This week, with minimal zombie interaction (I jest), we see how two different groups react to each other. Let's dive in and find out what surprises are in store.

Bloodletting:


   Zombie Rick is running while carrying Carl in his arms. Rick is frantic, Carl is in shock, Shane is dragging Otis, Otis is apologizing. Now, one thing they forgot to mention, they never point out which direction Otis was when the deer was shot. The deer was shot, Carl was shot; Otis did not fire the shot. Here's what happened prior to the episode:

   Carl and deer get shot, Rick goes to Carl. Otis heard the shot and comes towards the noise, Shane starts looking for the source of the shot. Otis and Shane meet and Otis sees Shane as human, Shane sees Otis as a zombie. Shane knows that there are only humans hunting out here and accuses Otis of shooting the deer and Carl. Otis, more Otis' brain very vulnerable to the power of persuasion, instantly accepts that as true. Thus the current scenario.

   Otis apologizes and directs these three towards a nearby farmhouse, he yells "Hershel will help your boy!" At the farmhouse, Hershel reveals that he has the ability to save Carl, but it requires immediate action and blood. Shane calms Rick down and the family at the farm help come up with a plan for getting everyone together. Rick gives blood for Carl (because the bullet fragmented), Shane and Otis go to a nearby school for supplies, Maggie is sent to get the group in the woods. While Hershel waits for supplies, the surgery is put on hold (causing Carl to need more blood). Rick and Hershel get to know each other better, and Lori soon meets up with them. Now, Hershel is revealed to be a Veterinarian.

   This brings us to the group in the woods. The gunshot was heard by the group and Lori fears that the rest of their group is involved. They are more on edge, and while looking for Sophia, Andrea is attacked by the hunter that shot the deer. He was too ill-prepared to handle multiple zombies (which is why he left the deer in the first place), and the group help defend Andrea as the meet Maggie (from the farm). Maggie takes Lori back to the farm and gives directions on how to get there to the others. The others go to Dale and T-Dog, before bring everyone back to the farm as a base.

   This brings us the Dale and T-Dog. T-Dog was injured last episode (I think I skipped that part). When Dale does a closer inspection of T-Dog's arm he finds the arm "heavily infected" and T-Dog has a "fever". Really, Dale was just finally seeing the zombiism in T-Dog's arm (but given that was the only thing he was looking for, the arms was the only thing that look infected. The fever was because zombies obviously can't sweat in the sun so T-Dog's face is obviously going to be hot). When the group comes back to the cars, Daryl gives T-Dog Merle's "stash". Seemingly better for now, everyone heads to the farmhouse after leaving a message for Sophia.

   Now at the school, the FEMA shelter, this is where it gets really tricky. The FEMA shelter is run mostly by scientists who are VERY LIGHTLY armed. Shane and Otis start a fire in one area, and all the scientists flood that area to put out the fire. Meanwhile, Shane and Otis get supplies from the supply cart. Once both sides are done, Shane and Otis try to leave but are spotted. All the scientists start looking for the few weapons they have, and none of them are very good shots. They quickly run out of ammo and Shane and Otis run into the school to get out of the open.

==xx==

   I hope you enjoyed this take on Bloodletting. A few questions I asked during the episode.

1) Just how far away was Otis from the farm? Honestly, I would think that Carl would have died long before reaching the farm.

2) Why was Otis out hunting, when they live on a farm, and have a nearby town to scavenge from?

3) How did Sophia get so distracted that shouldn't couldn't make it back to the highway and was out of earshot of everyone (when she got lost)?

4) DID OTIS gather SOPHIA and then come back to look for MORE? OH, the scandal! And,

5) What's the deal with gathering people anyways?

Until next week, have fun!